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Too much choice isn’t always a good thing.

The average Netflix user spends 18 minutes browsing before finally choosing something to watch - and truthfully, we’ve all been there. Sitting down on the couch, scrolling through Netflix, arguing with a roommate, and before we know it, 30 minutes has passed without a decision to be made. So in a world with systematic personalization, infinite user data, and increasing innovation, why isn’t there a more efficient way to decide?

The Challenge

 

Apply a user-centered design approach to create an original, innovative system or application that supports a digital lifestyle.

Kington University, MSc UX Design Project

Design Process

 
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My Role: UX/UI Designer Timeline: 3 Months

Empathize

User Interviews

6 initial user interviews were conducted in order to gain better understanding of user behaviors, habits, and pain points as they pertain to streaming services. Participants were first asked general ethnographic and streaming questions such as their name, age, services and technology being used, etc. They were then asked to walk through their typically decision making process when selecting something to watch via a streaming service. All interviews were conducted via face-time and, with permission, recorded for later analysis. Interviews took place on a Sunday night, when participants were sitting on their couch watching TV in order to put users in a real-life context of use.

Findings are based on a sample of 6 interviews:

  • All participants were American and used at least 1 streaming service

  • 4 of the 6 participants interviewed as couples (8 individuals total)

  • Age range was between 25 - 29

Key Findings:

  • 6 out of 6 participants mentioned recommendations from friends, coworkers or family was a main factor in their decision process

  • Participants use an average of 2.5 different video streaming services

  • 4 out of 6 participants mentioned they decide what to watch based on mood, specifically mindlessness when eating or working

  • 6 out of 6 participants stated they do not value or pay attention to in-app ratings

  • Participants reported behaving differently depending on if they were watching a show vs a movie

  • Other sources used for decision making include: Google, Twitter, Email Subscriptions, IMDB, Rotten Tomatoes

  • When asked what would make their life easier when choosing what to watch, the two most popular responses were: see what their friends were watching and a platform that could combine all apps

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"I usually go off of what other people have suggested us to watch.”

- Participant 5

 

Thematic Analysis

Based on the data collected during user interviews, a thematic analysis was completed to uncover patterns and explore similarities. This was done by first gathering notable interview insights on post-it notes and then rearranging them to form groups and subgroups based on relationships. In addition to categorical insights, the analysis provided a formation of 2 personas. It also exposed gaps and remaining research questions including:

  1. How many people pay for cable?

  2. Is there a missing persona - a user that has roommates?

  3. What devices do people research on, is it phone? Is it scrolling through the apps?

  4. More behavior clarity around shows vs movies: The importance of sources for decision making, when/why they watch

  5. What percentage of people use/subscribe to one or more app?

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Additional User Research

User Surveys

Key Findings:

    • 66.7% of participants do not currently pay for cable

    • SmartTV is the number one device used to stream, with 74.6% majority

    • Main differences in Show vs Movie behavior includes:

- Who you watch with: Majority of people report watching shows alone, but movies with a partner

- When you watch: 68.3% prefer to watch Movies on the weekend, but have no preference on Shows

    • Non SmartTV device research is done split between phones (29%) and laptops (25%)

    • Decision making factors between Shows vs Movies both rely on the top 3 factors: Recommendations, Mood, and Trending

- Secondary factors differ slightly between the 2

Define

Personas

 
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User Journey

The entirety of the process was mapped out from sitting on the couch to eventually watching the selected content - allowing a visualization of all steps the user must complete to accomplish their goal.

Additional touchpoints were also documented to show any time the user interacted with another device or outside source (Google, Twitter, asking a Friend etc).

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UX Drawing

Goal: Visualise and reflect on key learnings from user interviews, surveys, and literature review.

Feature Ideation:

  • Create groups with roommates

  • See what other couples are watching?

  • Suggest movies on the weekend

  • Integrate outside resources

  • Follow your friends - social media aspect?

  • Add your own ratings

  • Filter by mood?? Look at Spotify for inspiration - create playlists?

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Ideate

 
 

Competitor Analysis

Crazy 8’s Exercise

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Object Modelling

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Prototype & Testing

 
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Lo-Fi Designs

Goal: Create a user flow that mimics the mental model of how users select something to watch.

Research Questions:

  • When Browsing, do users want to filter by things? If so, what?

  • Do users want to see what lists friends have added it to?

    • Is it important to know how many have it in their lists?

  • Do users want the ability to add friends to their Playlists? Or just follow their friend’s playlists? Both?

  • What do users want to see from a thumbnail perspective of a show/movie?

    • Friend score? Specific friends? Ratings?

  • Does this feel like a sufficient amount of options to make a choice?

    • What is missing?

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User Testing & Iterations

 
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Goal: Validate concepts, gage user understanding of functionality, and answer remaining research questions.

Key Findings:

•  Confusion around heart iconography

•  “BFF” UI was not clear, but once concept was explained users wanted the functionality

•  Add button next to search bar was not used to add new friends, users went straight “Search"

•  Users want the ability to send/share a specific show or list with friends

 

Hi-Fi Designs & Style Guide

 

Goal: Apply user test learnings and style guide to optimize experience and create high fidelity working prototype.

Hypothetical Next Steps:

  • Administer 2nd round of user testing to gain insight on understanding of the high fidelity prototype. Measure user understanding of added high fidelity design elements including iconography, selection states, and interactions.

  • Upload Style Guide and final mockups to Zeplin for cross-functional team access.

  • Export all assets and provide to developers along with annotated design/interaction notes necessary for production.

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Hi-Fi Prototype

Use the prototype link to complete the below list of tasks:

Tasks:

1. Browse Shows based on Genres and Mood > Select a show from the “Mindless” category and add it to one of your Lists

2. Select a show from the “Mindless” category to share with your friend Tyreese — be sure to add a note!

3. View your list of “Funny Faves" and find which show you added most recently. Which has the highest friend score?

4. View friend feed and check out the profile of your friend @charlottelloyd22

 

Prototype built on Axure to support the use of dynamic data sets.